﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 战棋模拟器
{
    class 比斯巨兽:Minion
    {
        public 比斯巨兽():base()
        {
            Star = 3;
            Attack = 9;
            Health = 7;
            Race = race.beast;//beast is a beast.
        }


        public override void Deathrattle()
        {
            pool.Spawn(pool.next, pool.next.minionCount, new 芬克恩霍尔());
            base.Deathrattle();
        }


        public override Minion NewOne()
        {
            return new 比斯巨兽();
        }
    }


    class 比斯巨兽_金色 : 比斯巨兽
    {
        public 比斯巨兽_金色() : base()
        {
            Attack *= 2;
            Health *= 2;
            count *= 2;
            buff *= 2;
        }

        public override Minion NewOne()
        {
            return new 比斯巨兽_金色();
        }
    }
}
